![]() ![]() OK, let’s get this out of the way right up front – you will not confuse this game with Dragon Age 2 in terms of graphics, nor did Jeff Vogel suddenly get Ian Zur or Jeremy Soule to score the project. The big change is tapping underneath the character on their location tile … if you do this you will never have an issue. On the first version I had some issues choosing the proper choice in dialogue boxes and tapping on the correct enemy to attack, but over time through tweaks and adjustments and some help text I found I never had an issue. In terms of the touch screen implementation, this was the area that made the greatest progression during the beta testing. When playing the PC/Mac version you have access to a variety of keyboard shortcuts that ease many tasks – naturally those are missing, and the impact is that what you could do in a single keystroke before can now take two or more taps. Some gamers look at the ability to access and modify the script files as a major benefit, and Vogel has gone out of his way to keep the game as easily adaptable as possible. The main differences have to do with scaling resolution, keyboard shortcuts, and modification possibilities. Jeff Vogel addressed some of the differences between the computer and iPad versions on his forums, but essentially for fans of just playing the single player game you really won’t see anything different. Of course, that difference depends on the screen size you are using on the PC, but for me using smaller screens on the Alienware playing the PC version I felt immediately at home. The iPad screen is 1024 x 768, which is also the default setting for the computer versions of the game, so fundamentally there is little visual difference between the iPad and computer versions. I wanted to start with things that existing fans probably wonder about – how does the game scale to the tablet, how does the touch-screen control system work, and what are the differences from the Mac/PC version? Now I am back again, and am going to just flat out make the bold statement that Avadon: The Black Fortress is THE best RPG on the iTunes App Store, bar none. I played through the Mac version and reviewed it while also working on the PC beta, then was playing through the iPad beta while reviewing the PC version. The upshot of that is I have been playing Avadon since late last year on one platform or another and have yet to tire of the game. When Jeff Vogel decided to release an iPad version of the game, he asked his existing set of testers if they would be interested in working with him on the iPad version. I have been fortunate to be part of the beta test teams for both the Mac and PC versions of Spiderweb Software’s games for the past few years. – Huge adventure with lots of replay value. Use powerful crystals to make your artifacts even more powerful. – Dozens of side quests, hidden dungeons, and secrets to discover. ![]() – Uncover the fascinating history of Avadon and the land of Lynaeus. – Four different character classes, with dozens of unique spells and abilities. – Epic fantasy role-playing adventure in an enormous and unique world. Experience an exciting fantasy role-playing adventure and battle a conspiracy to destroy your people. As a servant of the Black Fortress, your word is law. You will serve the keep of Avadon, working as a spy and warrior to fight the enemies of your homeland. Spiderweb Software brings you Avadon: The Black Fortress, the first chapter in a new, epic fantasy saga. In other words, I have already established that Avadon is worth buying for the Mac or PC, but is it worth a purchase for the iPad? The main focus is to detail the ‘iPad experience’ – how the controls work, the graphics, and so on. I have already reviewed the Mac and PC versions of the game in detail, and since the core game is identical, much of this review will go over the same stuff. Avadon: The Black Fortress is an ‘old school’ role playing game (RPG) from ‘indie’ developer Spiderweb Software. ![]()
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